Learn the basics of drawing and painting with computer software. Apply your knowledge to designing objects in three dimensions with Tinkercad. Use Tinkercad to create an original product. With a 3-D printer, print your design.
Use Snap Circuits to create a rover. Using resistors, RC controllers and motor controllers to design and build a rover. The final product is a timed obstacle course competition.
Experiment with different gear capsules to create the fastest race car and the most powerful climbing car. Students will learn about gear ratios and how it relates to power and speed.